Text

Text

An important graphic object is a text. Using such a graphic object allows inserting text descriptions, explanations, comments etc. into a picture. One of the most important tasks of text strings is displaying the current (live) values of the D2000 system objects. The format of such strings is special - for detailed information see the topic Format masks.

To insert text into a picture

  1.  

    1. In the Drawing toolbar, click the button

      Text.

    2. Write the required text into the input edit field opened on the screen.

Text entry box
Text entry box
  1. In the picture, click on the position you want to insert the text.

Note: A text string inserted into a picture can contain up to 250 characters.

Text parameters

For a graphic object of Text type, you can define various parameters such as color, text font, type etc. The parameters are being defined in the palette Object properties.

Text

The input edit field contains the text entered during the creation of the graphic object. It is possible to change it.

Color

Selection of text color. Clicking the color sample opens the color palette. Clicking a color in the palette sets the color as the color for the text

Font

Clicking the button Font opens the dialog box containing a list of defined text fonts. A font, selected from the list will be used for the next object. The right side of the dialog box contains a list of defined text fonts and the left side contains a sample of selected text font. For more information on text fonts see the topic Text fonts.

Type

Definition of a type for placing the text into the picture.

Button Cursor position
Button Cursor position

The text is placed into the graphic picture on the mouse cursor position.

Button Frame
Button Frame

The text is placed in a created rectangle and keeps its proportions according to the definition of the text font. The position of the text in the rectangle is defined using the red square in the rectangle

- nine options.

Button AutoFit to window
Button AutoFit to window

The text is placed in a created rectangle to fill the whole area and doesn't keep its proportions according to the definition of the text font.

Frame

For the types

(in a rectangle) and
(in all rectangle), it is possible to define a method of drawing the rectangle - frame outlining the given text.

Button No frame
Button No frame

The frame, outlining the text, will not be drawn.

Button Frame
Button Frame

There will be drawn a frame line only. Parameters of the frame line (color, style, width, line join) can be defined in the tab Lines.

Button Frame and background
Button Frame and background

There will be drawn a frame line and a frame fill. Parameters of the frame line (color, style, width, line join) and frame fill (fill, pattern) can be defined in the tab Lines.

Direction

Definition of a direction for drawing the text.

Button Left to right
Button Left to right

Text is drawn left to right.

Button Upward
Button Upward

Text is drawn bottom-up.

Button Downward
Button Downward

Text is drawn top-down

Effect

The dropdown box is placed in the corner right bottom of the tab. Selection of a text effect. The following figures show the usage of the effects.

Normal

Normal - no effect

Background effect
Background effect

Back - text with a background

Shadow effect
Shadow effect

Shade - shadow effect

Space effect
Space effect

Space - space effect

Space effect 2
Space effect 2

Space 2 - space effect 2

3D effect
3D effect

3D - 3D effect

Note: The effect Background will be drawn the rectangle of defined text in a color defined in the parameter 2nd color. This color will be also used during displaying the object in the D2000 HI - used displayed palette takes no effect on the background defined by this effect.

2nd color

Selection of the color, that is used for text effects.